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Wonderland Editor
Wonderland Editor
编辑器概述
可视化编辑器允许导入3D资产并配置自定义JavaScript组件。
CLI
Ctrl+K
About
Overview
Wonderland Engine
WebGL Performance
WebXR
WebXR Development
Features
Editor
Optimizations
Roadmap
Release & Deploy
Royalty
Documentation
Custom Shaders
Getting Started
Getting Started
Installation
Quick Start
AR
AR (Zappar)
VR
Mixed Reality
JavaScript
Unity to Wonderland
Wonderland Cloud
Introduction
Servers
Pages
Cloud APIs
Subscriptions
Development Flow
Wonderland Editor
Wonderland Editor
CLI
Component Registry
Components
Native Components
Directory Structure
Views
Plugins
Source Control
CI/CD
JavaScript API
I18N
Prefab
PrefabGLTF
WL
WonderlandEngine
XR
Components
AnimationComponent
BrokenComponent
CollisionComponent
Component
InputComponent
LightComponent
MeshComponent
ParticleEffectComponent
PhysXComponent
TextComponent
ViewComponent
Resources
Animation
AnimationGraph
AnimationGraphManager
AttributeAccessor
AudioClip
Environment
Font
Material
MaterialManager
Mesh
MeshAttributeAccessor
MeshManager
MorphTargets
Object3D
ParticleEffect
ParticleEffectManager
Physics
Pipeline
PipelineManager
ProbeVolumeScenario
ProbeVolumeScenarioManager
RayHit
Resource
ResourceManager
Scene
SceneResource
Skin
Texture
TextureManager
Utils
BitSet
CBORReader
DefaultPropertyCloner
Emitter
GLTFExtensions
Interfaces
Logger
math
RetainEmitter
XRSessionState
Tutorials
3D UI with React in Wonderland Engine
Background Effect
Changing Material Properties at Runtime
Connect Wonderland Engine to Coding Agents via MCP
Create a Texture with Canvas2D
Exporting Models from Blender
Exporting Wonderland Engine Mesh as OBJ file
Handling 3D Cursor Clicks
How to build XR-only Components
Integrate the CrazyGames SDK
Integrate the VIVERSE Avatar SDK
Introduction to Texture Atlasses
Loading GLTF/GLB at Runtime
Rendering Simplified Chinese Characters
Spawning Objects at Runtime
Streaming .bin files at Runtime
Switching Scenes
Writing Components in Typescript
Writing JavaScript Libraries