ParticleEffectManager

1.5.0+

Manage particle effects.

Creation

Creating a particle effect is done using create:

const particleEffect = engine.particleEffects.create({maxCount: 10, mesh: myMesh, material: myMaterial});

Static Members

Methods


Constructor

.constructor(engine: WonderlandEngine) ⇒ ParticleEffectManager

ParamTypeDescription
engineWonderlandEngine

Methods

.create(params: Partial<ParticleEffectParameters>) ⇒ ParticleEffect

Create a new particle effect.

ParamTypeDescription
paramsPartial<ParticleEffectParameters>Particle effect settings. For more information, have a look at the ParticleEffectParameters object.