Manage your cookie settings. You can enable or disable different types of cookies below. For more details, see our Privacy Policy.

PlayCanvas vs Wonderland Engine
PlayCanvas is a cloud editor. Wonderland Engine is a full 3D engine.
PlayCanvas is a cloud‑hosted editor for small interactive scenes. Wonderland Engine is a high‑performance rendering engine designed for complex games and applications.

Wonderland Engine and PlayCanvas serve different purposes. PlayCanvas’s browser‑hosted editor is convenient for quick prototypes or embedding a single product, but it imposes draw‑call limits and requires an internet connection. Wonderland Engine is a high‑performance native engine with an integrated editor: it runs locally, integrates with your development workflow, and optimizes models into a compact binary format so that even large scenes load quickly. For simple AR or 3D widgets, PlayCanvas’s simplicity may be ideal; for complex games, VR experiences, or applications that demand control and performance, try Wonderland Engine.

Why choose Wonderland Engine?

When your project grows beyond a simple scene, Wonderland Engine provides the power and workflow you need.

Rendering engine vs. framework

PlayCanvas is a JavaScript framework that relies on manual optimization. Wonderland Engine is a compiled C++/WebAssembly engine that automatically batches and atlases thousands of objects for you.

Local workflow

Work offline with your favorite editor and version control instead of being tied to a cloud‑only tool.

Optimized assets

Our editor fully optimizes and compresses assets for fast loading; PlayCanvas requires manual batching and atlassing to reduce draw calls.

Ready for the next level?

Discover how easy it is to build complex 3D apps with Wonderland Engine.