Wonderland Engine and PlayCanvas serve different purposes. PlayCanvas’s browser‑hosted editor is convenient for quick prototypes or embedding a single product, but it imposes draw‑call limits and requires an internet connection. Wonderland Engine is a high‑performance native engine with an integrated editor: it runs locally, integrates with your development workflow, and optimizes models into a compact binary format so that even large scenes load quickly. For simple AR or 3D widgets, PlayCanvas’s simplicity may be ideal; for complex games, VR experiences, or applications that demand control and performance, try Wonderland Engine.
Why choose Wonderland Engine?
Rendering engine vs. framework
PlayCanvas is a JavaScript framework that relies on manual optimization. Wonderland Engine is a compiled C++/WebAssembly engine that automatically batches and atlases thousands of objects for you.
Local workflow
Work offline with your favorite editor and version control instead of being tied to a cloud‑only tool.
Optimized assets
Our editor fully optimizes and compresses assets for fast loading; PlayCanvas requires manual batching and atlassing to reduce draw calls.