3D that runs everywhere.
No installs. No compromises.
Render complex 3D at native performance — directly in the browser. From configurators to digital twins, from visualization to XR.
What teams build with Wonderland Engine.
From automotive showrooms to industrial simulations — teams choose Wonderland Engine when they need 3D that performs on every device and reaches every user.
3D Product Configurators
Turn browsers into showrooms. Let customers explore, customize, and interact with your product in photorealistic 3D — no app download, no plugins, on any device.
See the Morgan Motors case study →Visualization & Simulation
Render complex CAD data, architectural walkthroughs, and industrial models directly in the browser. Share a URL — your entire team has instant access.
Explore examples →Interactive 3D & XR
Training simulations, data visualization, virtual showrooms, or immersive XR experiences — deploy interactive 3D that reaches every user through the web.
See what's possible →Case Study
From pixel streaming to client-side 3D.
See how Morgan Motor Company replaced their expensive pixel streaming setup with Wonderland Engine — and reached more customers.
Built by Apache for Morgan Motor Company
Why teams choose Wonderland Engine.
Instant delivery.
Share a URL. Your audience is one click away from your 3D experience — no app store, no install, no friction. Updates deploy in seconds.
Runs on every device.
Desktop, tablet, phone, VR headset. A single build targets every platform your audience uses — including iOS Safari.
Production-grade performance.
Built in C++ and compiled to WebAssembly. Your scene runs at native-performance frame rates with fast load times — on hardware where other engines struggle.
Professional tooling.
A visual editor with sub-second packaging, live reload across devices, and asset optimization built in. Workflows designed for teams, not hobby projects.
The Editor
Ship in seconds, not hours.
Package your project in under a second. Changes reload instantly in the browser — on your desktop, phone, or VR headset. Asset optimization, texture compression, and builds are handled automatically.
Explore the editor →What teams are saying.
“I don't think "The Escape Artist" would have been possible in any other game engine - the virtual texture atlas in particular unleashed our art team in a way no other web framework has before. Congrats, Wonderland team!”
Ready to bring
3D to the web?
Whether you're building configurators, visualizations, or interactive experiences — start with a free license and ship to any device from a single URL.