To import the scene, simply drag and drop scene.gltf (not the scene.bin) into the “Scene View”.
Alternatively you can drag and drop it directly onto an existing object in
the “Scene Outline”.
To look around in the “Scene View”, hold down the right mouse button
while moving the mouse. Use W-A-S-D keys to move forward, left, back and
right while still holding down the right mouse button. To increase the
speed, scroll up, while still holding down the right mouse button.
You can also hold the mouse-wheel button (hold Alt on MacOS) to orbit
around the scene.
Position the Lights
The lights now feel out of place for this new scene.
To move them somewhere useful, select one in the “Scene Outline” and use
the “translation gizmo” handles to drag the light around the 3D scene.
If you don’t have the arrows for translation, you can switch gizmo type
using the following keys:
G (“Grab”): position gizmo
R (“Rotate”): rotation gizmo
S (“Scale”): scaling gizmo
Double tap G to toggle translation in local vs world space.
You can also use the toolbar at the top of the Scene View:
The “Light” object makes light, because it has a “light” component
attached to it.
You can make the light brighter by reducing the “intensity” property of
the light component:
While this scene only has a few objects, Wonderland Engine is great at
rendering many different meshes.
See the Scene Optimization Example.