Babylon.js offers a huge library of features, but it is fundamentally a JavaScript framework: you must handle performance issues, batching, and browser quirks yourself. Use Babylon.js for simple demos or when you want to tinker with shaders; choose Wonderland Engine when you need to deliver polished games and complex interactive experiences efficiently.
Why move beyond Babylon.js?
Compiled performance
Babylon.js runs entirely in JavaScript, which limits performance and requires manual optimization for large scenes. Wonderland Engine leverages C++ and WebAssembly to maximize throughput, automatically batching draw calls and supporting 32K textures.
Editor workflow
Wonderland Engine comes with a visual scene editor that lets artists build and test experiences without waiting for developers, removing bottlenecks present when using code‑only frameworks.
Stable API
Frameworks like Babylon.js evolve quickly, leading to breaking changes when the WebGL API or the library itself updates. Wonderland Engine maintains backwards compatibility while adding features.
Asset pipeline
Wonderland Engine’s pipeline compresses and obfuscates assets into a compact binary for fast downloads and improved security, whereas Babylon.js leaves asset optimization to the developer.