Wonderland Engine 1.6.0 - Meshlets and SSAO

Jonathan Hale

Highlights include meshlet emulation to render large amounts of polygons, and a performant screen space ambient occlusion (SSAO) implementation.

Meshlets 

Meshlets enable rendering millions of polygons efficiently, even on mobile devices.

By chopping up large meshes into similar-sized patches, entire patches can be skipped efficiently based on frustum culling and required level of detail.

Check it out for yourself:

This scene renders:

  • 5 passes in total
    • 4 shadow passes
    • 1 color pass
  • 1 post processing pass
    • Our mobile-optimized bloom with tonemapping

SSAO (GTAO) 

We’ve implemented a mobile-friendly screen space ambient occlusion post-processing method with GTAO.

SSAO example

Changelog 

Editor

  • Fix crash when copy & pasting objects from another project when linked scene files do not exist there
  • Disable duplicate UV mesh import by default

Engine

  • Add meshlet implementation
  • Add GTAO implementation

JS API

  • Add scene.ssao to control SSAO settings at runtime
Last Update: March 19, 2026

Resta aggiornato.