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  1. Home
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Comienza

Si es la primera vez que usas Wonderland Engine y ya instalaste Wonderland Editor, encuentra algunos primeros pasos en la Guía de Inicio Rápido.

Installation
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  • Overview
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  • WonderlandEngine
  • XR
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  • BrokenComponent
  • CollisionComponent
  • Component
  • InputComponent
  • LightComponent
  • MeshComponent
  • ParticleEffectComponent
  • PhysXComponent
  • TextComponent
  • ViewComponent
  • ResourcesAnimation
  • AnimationGraph
  • AnimationGraphManager
  • AttributeAccessor
  • AudioClip
  • Environment
  • Font
  • Material
  • MaterialManager
  • Mesh
  • MeshAttributeAccessor
  • MeshManager
  • MorphTargets
  • Object3D
  • ParticleEffect
  • ParticleEffectManager
  • Physics
  • Pipeline
  • PipelineManager
  • ProbeVolumeScenario
  • ProbeVolumeScenarioManager
  • RayHit
  • Resource
  • ResourceManager
  • Scene
  • SceneResource
  • Skin
  • Texture
  • TextureManager
  • UtilsBitSet
  • CBORReader
  • DefaultPropertyCloner
  • Emitter
  • GLTFExtensions
  • Interfaces
  • Logger
  • math
  • RetainEmitter
  • XRSessionState
  • 3D UI with React in Wonderland Engine
  • Background Effect
  • Changing Material Properties at Runtime
  • Connect Wonderland Engine to Coding Agents via MCP
  • Create a Texture with Canvas2D
  • Exporting Models from Blender
  • Exporting Wonderland Engine Mesh as OBJ file
  • Handling 3D Cursor Clicks
  • How to build XR-only Components
  • Integrate the CrazyGames SDK
  • Integrate the VIVERSE Avatar SDK
  • Introduction to Texture Atlasses
  • Loading GLTF/GLB at Runtime
  • Rendering Simplified Chinese Characters
  • Spawning Objects at Runtime
  • Streaming .bin files at Runtime
  • Switching Scenes
  • Writing Components in Typescript
  • Writing JavaScript Libraries
  • Next-generation 3D engine for the web. Build product configurators, visualizations, and interactive 3D experiences with production-grade performance.

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