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  1. Home
  2. Getting Started
  3. Erste Schritte

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Wenn Du das erste Mal mit der Wonderland Engine arbeitest und den Wonderland Editor bereits installiert hast, findest Du einige erste Schritte im Schnellstartleitfaden.

Installation
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  • LightComponent
  • MeshComponent
  • ParticleEffectComponent
  • PhysXComponent
  • TextComponent
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  • ResourcesAnimation
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  • AttributeAccessor
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  • MaterialManager
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  • DefaultPropertyCloner
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  • GLTFExtensions
  • Interfaces
  • Logger
  • math
  • RetainEmitter
  • XRSessionState
  • 3D UI with React in Wonderland Engine
  • Background Effect
  • Changing Material Properties at Runtime
  • Connect Wonderland Engine to Coding Agents via MCP
  • Create a Texture with Canvas2D
  • Exporting Models from Blender
  • Exporting Wonderland Engine Mesh as OBJ file
  • Handling 3D Cursor Clicks
  • How to build XR-only Components
  • Integrate the CrazyGames SDK
  • Integrate the VIVERSE Avatar SDK
  • Introduction to Texture Atlasses
  • Loading GLTF/GLB at Runtime
  • Rendering Simplified Chinese Characters
  • Spawning Objects at Runtime
  • Streaming .bin files at Runtime
  • Switching Scenes
  • Writing Components in Typescript
  • Writing JavaScript Libraries
  • Next-generation 3D engine for the web. Build product configurators, visualizations, and interactive 3D experiences with production-grade performance.

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