Wonderland Engine 1.6.1
Jonathan Hale
Bug fixes, stability work, and performance improvements for meshlet culling and audio transcoding, plus smaller quality-of-life changes across the Editor.
Changelog
Editor
- Add custom Wonderland Engine icon font
- Load projects asynchronously in project wizard for a smoother experience
- Show hierarchy path in object resource tooltips
- Support HTTP range requests in the development server
- Recycle bin and Windows Explorer undo support for file operations in Asset Browser on Windows
- Fix crash when tile atlas texture allocation fails due to insufficient GPU memory
- Fix crash when compiling project with specific font config
- Fix crash when duplicating resources that already have a JSON entry
- Fix crash with invalid JSON value types in ChangeManager
- Fix crash when clearing stale resource back-references
- Fix unsigned integer property validation causing assertion error
- Fix out-of-bounds access when rendering material thumbnails
- Fix rare issues with some paths containing
.. - Speed-up audio transcoding via multi-threading
- Fix out-of-bounds in texture tile generation with padding overlap caused by specific odd texture sizes
- Fix packaging performance degradation when packaging meshlets
- Add
--bake env,gifor baking from CLI
Engine
- Improve meshlet frustum culling and LOD selection performance via SIMD
- Fix crash due to material type mismatch in tile feedback
- Fix potential evaluation of stale tile feedback result
Runtime
- Fix VR button showing on mobile even if unsupported
- Fix timer starting too early, mitigating PhysX simulation hitches on start and XR session start/end
JS API
- Fix
this.active = falsenot taking effect when called instart()
Last Update: April 23, 2026