Wonderland Engine 1.6.1

Jonathan Hale

Bug fixes, stability work, and performance improvements for meshlet culling and audio transcoding, plus smaller quality-of-life changes across the Editor.

Changelog 

Editor

  • Add custom Wonderland Engine icon font
  • Load projects asynchronously in project wizard for a smoother experience
  • Show hierarchy path in object resource tooltips
  • Support HTTP range requests in the development server
  • Recycle bin and Windows Explorer undo support for file operations in Asset Browser on Windows
  • Fix crash when tile atlas texture allocation fails due to insufficient GPU memory
  • Fix crash when compiling project with specific font config
  • Fix crash when duplicating resources that already have a JSON entry
  • Fix crash with invalid JSON value types in ChangeManager
  • Fix crash when clearing stale resource back-references
  • Fix unsigned integer property validation causing assertion error
  • Fix out-of-bounds access when rendering material thumbnails
  • Fix rare issues with some paths containing ..
  • Speed-up audio transcoding via multi-threading
  • Fix out-of-bounds in texture tile generation with padding overlap caused by specific odd texture sizes
  • Fix packaging performance degradation when packaging meshlets
  • Add --bake env,gi for baking from CLI

Engine

  • Improve meshlet frustum culling and LOD selection performance via SIMD
  • Fix crash due to material type mismatch in tile feedback
  • Fix potential evaluation of stale tile feedback result

Runtime

  • Fix VR button showing on mobile even if unsupported
  • Fix timer starting too early, mitigating PhysX simulation hitches on start and XR session start/end

JS API

  • Fix this.active = false not taking effect when called in start()
Last Update: April 23, 2026

Bleib auf dem Laufenden.