Newsletter - Issue 2/16/2026

Jonathan Hale

Zappar x Wonderland Engine: Join The Webinar 

Bring Zappar’s image, face, and world tracking into your existing Wonderland Engine workflow. In this joint session with Zappar, we’ll show how the new integration lets you build, preview, and ship production‑grade WebAR experiences for mobile browsers without leaving the editor.

You’ll see:

  • How to set up the Zappar integration in Wonderland Engine
  • How tracking components plug into your current scene setup
  • How to test and publish your finished WebAR experience

Join the Zappar × Wonderland Engine integration webinar 👇

Zappar x Wonderland Engine Webinar

Wonderbricks Is Now Open Source 

Wonderbricks started as a joint project with Novelab to prove that large‑scale, high‑quality WebXR can run fully in the browser on VR headsets. Now we’ve open‑sourced the entire experience so teams can inspect how it’s built and reuse the patterns in their own projects.

Key highlights: 

  • WebMR ready: Switch between VR and mixed reality, place blocks in your real environment, and move around them. Try it out here
  • Open source on GitHub: Study the setup, performance choices and workflow of a real production experience.
  • Learn from the creators: Watch our joint interview with Novelab to see how the project came together.
Wonderbricks Open Source

Community Radar 

  • “The Vesham” WebXR Experience: Built for Global Game Jam by Nithin “ns-tcg” Steven, this project brings Kathakali dance to the metaverse with hand‑tracking and immersive audio. Try it out here
  • Runtime Lightmap Prototype: Timmy “Sorskoot” Kokke is experimenting with grid‑based, runtime‑generated light maps for tile‑based games. Check it out on Discord
  • Quantized AI in Stable WebXR: Darius “DreamGoal” Patzner is running a 40 MB quantized AI model in a web worker inside his Wonderland Engine app. Check it out on Discord
Last Update: February 16, 2026

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