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Sci-fi VR archery game, playable for free on heyVR.io.
Port of a Meta Quest Store VR game to WebXR.
VR Puzzle game with incredibly rich narrative and polished UX.
VR archery game, playable for free on heyVR.io.
Example of how to play animations from a GLTF file on click interaction.
VR climbing game, playable for free on heyVR.io.
Showcase of advanced WebAR rendering on Variant Launch based SLAM tracking.
Simple example of how to query collider overlaps.
Example of a custom shader for fake reflections.
Example of how to create a dust mote effect.
Baked sparse global illumination probe volumes.
Simple example of hand tracking with a skinned hand mesh for the Oculus Quest 1 / 2.
Simple example of hand tracking for the Meta Quest.
Example showing off image-based lighting.
Shows runtime mesh generation using the JavaScript API.
Example of how to translate an app to many languages.
Custom matcap shader implementation.
Example showing off the physical material and its properties.
Mesh particles in JavaScript showing off many dynamic objects.
Passthrough rendering, plane detection and anchors.
Example showing off morph targets / blend shapes.
Example showing off Normal Map support.
Simple demonstration of Physics via PhysX in Wonderland Engine.
Example showing off bloom and tone mapping.
Reverse-Z for galaxy scale rendering.
Full web game released on CrazyGames.
Example of automatic optimization of a draw-call heavy scene.
Simple example of skinned animations in Wonderland Engine.
A PoC transforming XpertVR's Unity VR training into an instant, cross-platform web experience.
Example of how to set up a basic smoke particle effect.
Implementation of a teleport mechanic.
Example showing off our text rendering which uses the Slug library.
Simple demo of a video texture in 3D space.
Personal WebXR study by Ayushman Johir with baked lighting.
Relaxing brick-building game for Virtual- and Mixed Reality.
High-end client rendered 3D vehicle configurator.
Open-source WebXR game, on heyVR.io.