Showcase of advanced WebAR rendering on Variant Launch based SLAM tracking.
Port of a Meta Quest Store VR game to WebXR.
Relaxing brick-building game for Virtual- and Mixed Reality.
VR Puzzle game with incredibly rich narrative and polished UX.
Open-source WebXR game, on heyVR.io.
VR climbing game, playable for free on heyVR.io.
VR website with information layed out spatially.
VR archery game, playable for free on heyVR.io.
Sci-fi VR archery game, playable for free on heyVR.io.
Example showing off image-based lighting.
Example showing off the physical material and its properties.
Example showing off morph targets / blend shapes.
Example showing off bloom and tone mapping.
Example of how to translate an app to many languages.
Example of how to create a dust mote effect.
Passthrough rendering, plane detection and anchors.
Simple implementation of a matcap shader.
Example of a custom shader for fake reflections.
A classic in graphics programming.
Example showing off Normal Map support.
Demonstrates runtime mesh generation through the JavaScript API.
Simple example of hand tracking with a skinned hand mesh for the Oculus Quest 1 / 2.
Simple demonstration of Physics via PhysX in Wonderland Engine.
Example of automatic optimization of a draw-call heavy scene.
Simple demo of a video texture.
Simple example of how to query collider overlaps.
Example of how to play animations from a GLTF file on click interaction.
Simple example of hand tracking for the Meta Quest.
Basic implementation of mesh particles in JavaScript.
Simple example of skinning in Wonderland Engine.
Example of how to set up a basic smoke particle effect.
Implementation of a teleport mechanic.
Simple example of how to set up text rendering.