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Hotfixes for the 1.4.0 release and significant performance optimizations for depth passes, as well as a 50% size improvements for probe volumes.

Changelog 

Editor

  • Fix potential crash when deleting resources.
  • Fix potential crash when deleting objects.
  • Fix copy and paste of object hierarchies.
  • Fix custom component properties sorted in UI instead of in order of appearance in component code.
  • Fix crash with invalid custom component properties.
  • Improve error for custom component property parse failures.
  • Optimize size of probe volumes: 50% smaller!
  • Cache voxelization result to retain probe volume visualizations for baked projects..
  • Fix potential crash on settings change.
  • Improve physx and collision component extents UI.
  • Handle serialization of unexpected JSON types more gracefully during save.
  • Handle shader inlining errors.

Engine

  • Optimize depth-only passes, especially for Qualcomm chips (e.g., Meta Quest).
  • Optimize framebuffer-related state handling.
  • Set provoking vertex, if available.

Runtime

  • Fix video textures.
Last Update: June 24, 2025

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