Wonderland Engine 1.4.1 - Hotfixes and Impactful Optimizations
Hotfixes for the 1.4.0 release and significant performance optimizations for depth passes, as well as a 50% size improvements for probe volumes.
Changelog
Editor
- Fix potential crash when deleting resources.
- Fix potential crash when deleting objects.
- Fix copy and paste of object hierarchies.
- Fix custom component properties sorted in UI instead of in order of appearance in component code.
- Fix crash with invalid custom component properties.
- Improve error for custom component property parse failures.
- Optimize size of probe volumes: 50% smaller!
- Cache voxelization result to retain probe volume visualizations for baked projects..
- Fix potential crash on settings change.
- Improve physx and collision component extents UI.
- Handle serialization of unexpected JSON types more gracefully during save.
- Handle shader inlining errors.
Engine
- Optimize depth-only passes, especially for Qualcomm chips (e.g., Meta Quest).
- Optimize framebuffer-related state handling.
- Set provoking vertex, if available.
Runtime
- Fix video textures.
Last Update: May 16, 2025