Manage your cookie settings. You can enable or disable different types of cookies below. For more details, see our Privacy Policy.

Release 1.3.3

Release 1.3.3

Further stability and fixes for the 1.3.x releases.

Changelog 

Editor

  • Windows: Revert hiding of console as it causes Consoles to pop up when external processes are launched.
  • Improve memory usage of Web Server.
  • Improve memory usage when importing certain GLTF files that use buffer views.
  • Fix crash when toggling bloom.
  • Defer FileWatch events during packaging, which caused various crashes.
  • Fix documentation link missing on @wonderlandengine/components components.
  • Fix upgrade popup showing for newly created projects.

Engine

  • Add support for lightmaps to Physical shader and pipelines.

Runtime

  • Fix import of morph targets that use sparse buffers in GLTF.
  • Fix potential out of bounds access when using MeshAttributeAccessor.
  • Fix potential during scene switching.

Plugins

  • publish-plugin: Fix incorrect projectLocation written to deployment.json.
Last Update: June 4, 2025

Stay up to date.