Release 1.3.3

Release 1.3.3

Further stability and fixes for the 1.3.x releases.

Changelog 

Editor

  • Windows: Revert hiding of console as it causes Consoles to pop up when external processes are launched.
  • Improve memory usage of Web Server.
  • Improve memory usage when importing certain GLTF files that use buffer views.
  • Fix crash when toggling bloom.
  • Defer FileWatch events during packaging, which caused various crashes.
  • Fix documentation link missing on @wonderlandengine/components components.
  • Fix upgrade popup showing for newly created projects.

Engine

  • Add support for lightmaps to Physical shader and pipelines.

Runtime

  • Fix import of morph targets that use sparse buffers in GLTF.
  • Fix potential out of bounds access when using MeshAttributeAccessor.
  • Fix potential during scene switching.

Plugins

  • publish-plugin: Fix incorrect projectLocation written to deployment.json.
Last Update: March 7, 2025

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