Release 1.3.3
Further stability and fixes for the 1.3.x releases.
Changelog
Editor
- Windows: Revert hiding of console as it causes Consoles to pop up when external processes are launched.
- Improve memory usage of Web Server.
- Improve memory usage when importing certain GLTF files that use buffer views.
- Fix crash when toggling bloom.
- Defer FileWatch events during packaging, which caused various crashes.
- Fix documentation link missing on
@wonderlandengine/components
components. - Fix upgrade popup showing for newly created projects.
Engine
- Add support for lightmaps to Physical shader and pipelines.
Runtime
- Fix import of morph targets that use sparse buffers in GLTF.
- Fix potential out of bounds access when using
MeshAttributeAccessor
. - Fix potential during scene switching.
Plugins
- publish-plugin: Fix incorrect
projectLocation
written to deployment.json.
Last Update: March 7, 2025