Release 1.3.2
New Features
While this is primarily a bugfix release, we added some smaller features as well:
Social Cards
This release adds a project setting to configure social card (Open Graph and Twitter/X) images, which is especially important when you are self-publishing a web game, for example as a PWA.
API Access for Secondary UVs
We added missing APIs for modifying the secondary UVs from JavaScript/TypeScript.
Learn more about generating meshes at runtime with the Height Map Example or the MeshAttributeAccessor API Reference.
Changelog
Editor
- MacOS: Fix potential crash on arm64 (AppleSilicon) when moving or resizing the window
- Fix potential crash during environment probe cache migration
- FlatHub: Add changelog to releases
- Add coverImage setting in Project Settings to set social card image
- Fix default material values being random in some rare occasions
- Windows 24H2 and later: Hide console by default
.sentry-native
folder is no longer written into project directories- Fix import of occlusion-roughness-metallic textures
- Fix some types of auto generated sections not being filled in the application entrypoint
Engine
- Fix textured
Background
shader compilation - Fix emulated half-float unpacking
Runtime
- Fix crash when loading a GLTF that uses sparse mesh buffers with extensions
- Add
MeshAttribute.SecondaryTextureCoordinate
- Improve error message when attempting to load a foreign file as a scene
Editor API
- Adapt to various data model additions
Plugins
publish-plugin
: Update to latest Wonderland Cloud client version
Last Update: April 21, 2025