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Release 1.3.2

Release 1.3.2

New Features 

While this is primarily a bugfix release, we added some smaller features as well:

Social Cards 

This release adds a project setting to configure social card (Open Graph and Twitter/X) images, which is especially important when you are self-publishing a web game, for example as a PWA.

API Access for Secondary UVs 

We added missing APIs for modifying the secondary UVs from JavaScript/TypeScript.

Learn more about generating meshes at runtime with the Height Map Example or the MeshAttributeAccessor API Reference.

Changelog 

Editor

  • MacOS: Fix potential crash on arm64 (AppleSilicon) when moving or resizing the window
  • Fix potential crash during environment probe cache migration
  • FlatHub: Add changelog to releases
  • Add coverImage setting in Project Settings to set social card image
  • Fix default material values being random in some rare occasions
  • Windows 24H2 and later: Hide console by default
  • .sentry-native folder is no longer written into project directories
  • Fix import of occlusion-roughness-metallic textures
  • Fix some types of auto generated sections not being filled in the application entrypoint

Engine

  • Fix textured Background shader compilation
  • Fix emulated half-float unpacking

Runtime

  • Fix crash when loading a GLTF that uses sparse mesh buffers with extensions
  • Add MeshAttribute.SecondaryTextureCoordinate
  • Improve error message when attempting to load a foreign file as a scene

Editor API

  • Adapt to various data model additions

Plugins

  • publish-plugin: Update to latest Wonderland Cloud client version
Last Update: April 21, 2025

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