Release 0.9.5
Initial support from loading extension from GLTF files at runtime, enabling support for VRM avatars and important hot-fixes for the last version.
Changelog
Editor
- Fixed packaging sometimes reporting “Success” in cases when it failed
- Fixed project fragment shaders no longer overriding editor fragment shaders
- Fixed Profile View client selection with multiple clients
- Fixed generated project directory name in Project Wizard when project name contains ‘-’
- Fixed web server warnings and errors not logged
- Fixed some packaging log output not shown in log files or console
- Split “transformation” into “translation”, “rotation” and “scale” properties
- Added doubling of editor camera movement with shift key
- Added loading of files via drag-and-drop into the resources view
- Added support for Dingbats (U+2700) unicode block in console
JavaScript API
- Added support for loading root, node and mesh extensions from GLTF files loaded at runtime using
WL.scene.append()
- Made
WL.arSupported
andWL.vrSupported
always boolean - Fixed various issues with incorrect components returned,
WL.scene.rayCast()
andCollisionComponents.queryOverlap
sometimes returning incorrect objects
Components
- vrm: Add component to load VRM 1.0 avatars
Last Update: February 23, 2025