Changelog for Wonderland Engine 0.8.3. Important bugfixes and workflow improvements, especially for Microsoft Hololens developers.
Important bugfixes and workflow improvements, especially for Microsoft Hololens developers.
SSL support in the Wonderland Editor’s web server allows building WebXR pages by pointing
a domain to a local IP address. This enables Wonderland Engine’s full rapid development
flow including auto reloading and profiling on Microsoft Hololens.
For SharedArrayBuffer support,
Wonderland Engine’s web server now cross-origin isolates web pages.
This allows local development with a WebAssembly Threads enabled runtime even after deprecation
in Chrome Desktop for non-cross origin isolated pages (ends with version 91 / May 2021),
and also on Android Chrome 88+ and Firefox 79+.
Added SSL support to the web server (enable via Views > Preferences > Server)
This allows WebXR development through domains when forwarding
Added mouse sensitivity options (in Views > Preferences > Editor)
Added drag-and-drop support for components to other objects in Scene Outline
Added cross origin isolation headers for web server responses
This allows WebAssembly Threads support in upcoming Chrome versions
Added option to set the web server’s preferred port (Views > Project Settings > Editor)
Fixed error during packaging when creating new project from default scene
Fixed webserver binding to used ports - now properly searches for unused ports
Fixed text components not updated after font or fontSize changed
Fixed text components text property hard-limited to 64 characters
Fixed crash when opening component menu of missing components
Fixed crashes with auto packaging enabled when components turn missing due to parse errors
Fixed connection to editor on non-localhost:8080
Added automatic disabling of threaded runtime if page is not cross origin isolated
Fixed some JSDoc links
Fixed getter for WL.Material properties returning incorrect types
cursor: Added support for WebXR immersive-ar touch input