Release 0.7.4
Further fixes and workflow improvements to 0.7.x
Changelog
Editor
- Added pixel format to error message encountered when trying to load unsupported image formats
- Added warning for missing linked images
- Image compression now continues with remaining images after failing compression on one
- Fixed mesh file links not migrated properly
- Fixed migration of null values in collision group property in old project files
- Fixed Preferences view collapsed on first open
- Fixed
--package
CLI argument not awaiting asset compilation
Engine
- Fixed rare cases of input component transformations affecting other input types
- Fixed sometimes incorrect computation of absolute from local transforms of single objects
Runtime
- Fixed JavaScript components assigned to wrong objects, e.g. when JavaScript components were deactivated in the editor
- Fixed far/near parameter of view component not affecting classic view
- Fixed names not created for new objects created via JavaScript leading to crashes
JS API
- Added
WL.Object.children
WL.Object.getComponents()
without an argument now returns all components on an object- Added
WL.Object.rotateAxisAngleRad()
andWL.Object.rotateAxisAngleRadObject()
- Added
WL.InputComponent.xrInputSource
- Added
WL.InputComponent.handedness
JS Components
- cursor/mouse-look: Update to use new API functions
Last Update: November 3, 2020