Release 0.7.1
Hotfixes for the 0.7.0 release.
Editor
- Fixed texture thumbnails
- Fixed crash in Resources view for projects with missing resources
- Fixed meshes with same name in different files overwriting each other
- Fixed Skins not renameable in Resources view
- Fixed packaging output not showing in Console view
Engine
- Fixed translation offset on skinned meshes
- Optimized data upload to GPU for skinning
- Fixed Skinning on Oculus Quest
- Reduced object allocation for shaders to converve uniform block memory
Runtime
- Now handling JavaScript component exceptions from
update()
,start()
andinit()
- Fixed incorrect shaders set for some materials
- Fixed recent font-rendering binary size optimization crashing the runtime
- Minor optimizations to reduce binary size
- Fixed object names not being loaded and often crashing JavaScript components
- Fixed
start()
not called on components after exception thrown in one
JS Components
- hand-tracking: Added support for skinned mesh based hands
JS API
- Added
WL.Skin
- Added
WL.MeshComponent.skin
Last Update: October 8, 2020