Newsletter - Issue 1/21/2026
Wonderland Engine 1.5.2: Modern Audio Encoding for Fast Downloads
RAW audio files are a major size culprit in WebGL / WebXR builds.
Wonderland Engine 1.5.2 fixes that by automatically encoding your audio to modern OPUS in webm, so you ship smaller downloads, faster first loads, and more stable experiences.
- Automatic OPUS encoding for WAV/FLAC directly in the editor
- Smaller builds & quicker start times
- Stability

New Wonderland Interaction Library Released
We released a new open‑source interaction and locomotion library, an effort driven by senior engineer David “dadouvic” Peicho. It gives you drop‑in components for common XR interactions so you can focus on your experience instead of rebuilding basic grab / move / UI logic from scratch.
Key highlights:
- Ready‑made interactions: Grab, poke, and ray-based interactions for objects and UI.
- Built‑in locomotion: Teleport and smooth locomotion components tested with Wonderland Engine projects.
- Open source & extensible: Available on GitHub with docs and a live playground in VR, and open for community contributions.

Community Radar
- Last call for our 2025 Showreel: We’re finalizing a reel of what the community has built last year. Whether it’s big or small, weird or experimental, we want to see it. Submit your clips here
- New outline shader by Nithin “ns‑tcg” Steven: Clever edge detection using the surface normal vs. view direction to add crisp outlines with no extra pass, no post‑processing, and no inverted hull geometry required. Check it out on Discord
- Stereoscopic gallery shader by JayRTFM: A new fragment shader for stereoscopic photo galleries in Wonderland Engine, complete with alpha‑channel support and example public‑domain photos. Grab the shader on Discord
