Ray hit.

Result of a rayCast.

Note: this class wraps internal engine data and should only be created internally.

.constructor(engine: WonderlandEngine, ptr: number) ⇒ RayHit 

ptrnumberPointer to the ray hits memory.

.distances: Float32Array 

Prefer these to recalculating the distance from locations.

Distances of array hits to ray origin.

.hitCount: number 

Number of hits (max 4)

.locations: Float32Array[] 

Array of ray hit locations.

.normals: Float32Array[] 

Array of ray hit normals (only when using rayCast.

.objects: null | Object3D[] 

Hit objects