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ParticleEffectManager

1.5.0+

Manage particle effects.

Creation 

Creating a particle effect is done using create:

1const particleEffect = engine.particleEffects.create({maxCount: 10, mesh: myMesh, material: myMaterial});

.constructor(engine: WonderlandEngine) ⇒ ParticleEffectManager 

ParamTypeDescription
engineWonderlandEngine

.create(params: Partial<ParticleEffectParameters>) ⇒ ParticleEffect 

Create a new particle effect.

ParamTypeDescription
paramsPartial<ParticleEffectParameters>Particle effect settings. For more information, have a look at the ParticleEffectParameters object.