ParticleEffectManager
1.5.0+
Manage particle effects.
Creation
Creating a particle effect is done using create:
1const particleEffect = engine.particleEffects.create({maxCount: 10, mesh: myMesh, material: myMaterial});- ParticleEffectManager
- .constructor(engine) ⇒ ParticleEffectManager
- .create(params) ⇒ ParticleEffect
.constructor(engine: WonderlandEngine) ⇒ ParticleEffectManager
| Param | Type | Description |
|---|---|---|
| engine | WonderlandEngine |
.create(params: Partial<ParticleEffectParameters>) ⇒ ParticleEffect
Create a new particle effect.
| Param | Type | Description |
|---|---|---|
| params | Partial<ParticleEffectParameters> | Particle effect settings. For more information, have a look at the ParticleEffectParameters object. |