Some background information, feel free to skip to Controller Input,
if you are familiar with VR and running WebXR Apps on the Oculus Quest.
Once the VR mode is entered after the user pressed the “VR”
button on the bottom right of the screen, the Wonderland Engine
autmatically starts rendering in stereo.
“Stereo” means that there is two views rendered: One for the
left and one for the right eye. The opposite is “mono”, which
is a single view.
When clicking on the “Player” object, you will find the “NonVrCamera”
for mono rendering, and the “EyeLeft” and “EyeRight” objects for
To make the views follow the user’s head, the “EyeLeft” and “EyeRight” have
“input” components set up already (from the default scene).
Input components read various forms of input poses and apply them to the objects
they are attached to.