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Three.js vs Wonderland Engine
Three.js is a toolkit. Wonderland Engine is a full 3D engine.
Three.js is a low‑level JavaScript framework for rendering 3D graphics. Wonderland Engine is a full engine with an editor, optimized runtime and tooling for complex projects.

Three.js is great for learning WebGL and rendering a single model in AR, but scaling up is painful. Developers must implement batching, instancing and memory management on their own, and even simple upgrades can break existing code. Wonderland Engine is a compiled WebAssembly engine with a user‑friendly editor that automatically optimizes geometry, materials and textures. For a simple product viewer, Three.js is perfectly adequate; for interactive games, VR worlds or scenes with thousands of objects, Wonderland Engine is the right tool.

Why upgrade from Three.js?

If you’re building more than a demo, Wonderland Engine delivers performance and productivity.

Engine vs. framework

Three.js provides low‑level primitives; advanced rendering techniques such as draw‑call batching and lod management must be implemented manually. Wonderland Engine automatically optimizes scenes and manages thousands of objects for you.

Visual editor

Wonderland Engine ships with a native editor that artists and developers can use collaboratively, eliminating the bottleneck of code‑only scene creation.

Cross‑browser performance

Three.js suffers from Safari and WebGL API limitations, and keeping up with API changes breaks code. Wonderland Engine uses WebAssembly to maximize speed and maintains backwards compatibility.

Optimized loading

Wonderland Engine packs assets into an efficient binary format with automatic compression for rapid loading, unlike Three.js where you must manually tune GLTF and textures.

Build bigger worlds.

Switching from a framework to a full engine is easier than you think. Reuse your assets and gain performance.