Mattercraft is great for quickly assembling a product showcase or a marketing microsite, but it isn’t designed for complex interactivity or performance‑sensitive applications. Like other builders, it relies on underlying JavaScript frameworks where advanced rendering and optimization must be added manually. Wonderland Engine is a full engine and editor: it compiles to WebAssembly for speed, automatically optimizes assets and supports scripting, physics and networking. Use Mattercraft for simple, static scenes; choose Wonderland Engine when you want to build an engaging game, VR experience or application with full control over every detail.
Why choose Wonderland Engine?
Engine vs. builder
Mattercraft lets you assemble scenes online but doesn’t provide a rendering engine of its own. Wonderland Engine is a compiled C++/WebAssembly engine that handles thousands of objects and advanced rendering techniques.
Local workflow
With Wonderland Engine you work locally, integrate with source control and host anywhere. Online builders lock your data in a vendor’s cloud and limit collaboration with developers.
Advanced rendering
Mattercraft allows assembling scenes for frameworks like Three.js and Babylon.js, which are frameworks. Wonderland Engine provides a full rendering engine with advanced features like texture streaming that scale.
Optimized assets
Our editor compresses and batches assets automatically so your experiences load quickly. Web builders typically export unoptimized GLTF scenes that require extra manual tuning, similar to other frameworks.