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Roadmap

Wonderland Engine’s step towards enabling more and more jaw-dropping project scopes for WebXR projects on the web.

This page presents a glimpse into future versions of Wonderland Engine. With an Enterprise License, you may influence our priorities!

1.4.x 

This is what we added for this release:

  • Baked Global Illumination: Using sparse diffuse GI probe volumes.
  • Advances on the WebGPU Renderer: Further features on our WebGPU renderer.
  • Reverse-Z: Improvements to depth buffering to enable galaxy-scale rendering.

1.5 

This is our plan for our upcoming larger release:

  • Particle System: An efficient particle system with authoring tools in the editor.
  • Multi-Scene Workspace Improvement: Easily create streamed scenes and work across project boundaries.
  • Feature-complete WebGPU Renderer: Finish remaining features in our WebGPU renderer including WebXR support.
  • More templates: Templates to kick-start your web-game ideas.
  • Model Context Protocol (MCP) Server Plugin: An official plugin that enables AI coding agents to control the editor directly.
  • Dynamic Environment Baking: Dynamic updates to the environment probe used for Physical (PBR/PBS) rendering at runtime.

1.6 and beyond 

  • Gaussian Splats: Rendering of light fields.
  • Prefabs: Reusable pieces of project structure.
  • USD(Z) Import: Import of USD and USDZ in the editor.