Roadmap

Wonderland Engine’s step towards enabling more and more jawdropping project scopes for WebXR projects on the web.

This page presents a glimpse into future versions of Wonderland Engine. With an Enterprise License, you may influence our priorities!

1.3.0 

  • Multi-Scene Workspaces: Easy switching between projects and improved JavaScript bundling for projects with multiple scenes.
  • Athmospheric Procedural Sky: Procedural sky shader for easier setup of PBR environments.
  • Crash Reporter: To continuously improve stability of the editor
  • Text Drop Shadow: New effect for the text component.
  • Bloom: Support in VR.
  • WebGPU: More features for our experimental WebGPU renderer.

Smaller improvements 

  • Editor memory usage improvements
  • Project loading optimizations
  • Resource reference management
  • Support for Cyrillic, Greek and extended Latin text in the UI
  • Improved workflows for PBR rendering

1.3.1+ 

  • Further editor tools for multi-scene projects
  • Stability improvements
  • Memory usage improvements
  • UX improvements
  • Support for array and object parameters in JavaScript components

1.4.0 

A tentative outlook:

  • Baked Global Illumination: Using a spherical harmonics probe volume.
  • Particle System: An efficient particle system with authoring tools in the editor.
  • WebGPU Renderer: Completing the implementation of our WebGPU renderer.
  • Web Game Templates: Various templates for Discord Activities, Telegram Mini Apps, CrazyGames SDK and more.