Roadmap
Wonderland Engine’s step towards enabling more and more jawdropping project scopes for WebXR projects on the web.
This page presents a glimpse into future versions of Wonderland Engine. With an Enterprise License, you may influence our priorities!
1.2.0
- Animation Tools: Better support for animations with blending and animation events.
- UI: Many small improvements that make a huge difference.
- HDRI Rendering: Rendering with high-dynamic range input.
- Global GI Probes: Support for a global specular and diffuse probe for image-based lighting.
- Editor API: Build your own tools by extending the editor with JavaScript or TypeScript.
- Multi-scene Support: Foundation of scene management at runtime to switch and stream levels or instantiate level pieces.
- Morph Targets: Support for import and rendering of morph targets to deform meshes.
- Bloom and Tone Mapping: Initial support for some post-processing effects.
1.2.1 and beyond
- Extended JavaScript Parameters: Support for arrays, vector, and object types for JavaScript component properties.
- Multi-scene Tools: Easily manage multiple scenes in the editor.
- Extension of Editor API: Continuous extension of the Editor API to allow more and more use cases.
- Audio Resource Management: Allow managing audio files and encode them to various formats.
- Post-processing Improvements: More post-processing effects.