Roadmap
Wonderland Engine’s step towards enabling more and more jaw-dropping project scopes for WebXR projects on the web.
This page presents a glimpse into future versions of Wonderland Engine. With an Enterprise License, you may influence our priorities!
1.4.x
This is what we added for this release:
- Baked Global Illumination: Using sparse diffuse GI probe volumes.
- Advances on the WebGPU Renderer: Further features on our WebGPU renderer.
- Reverse-Z: Improvements to depth buffering to enable galaxy-scale rendering.
1.5
This is our plan for our upcoming larger release:
- Particle System: An efficient particle system with authoring tools in the editor.
- Multi-Scene Workspace Improvement: Easily create streamed scenes and work across project boundaries.
- Feature-complete WebGPU Renderer: Finish remaining features in our WebGPU renderer including WebXR support.
- More templates: Templates to kick-start your web-game ideas.
- Model Context Protocol (MCP) Server Plugin: An official plugin that enables AI coding agents to control the editor directly.
- Dynamic Environment Baking: Dynamic updates to the environment probe used for Physical (PBR/PBS) rendering at runtime.
1.6 and beyond
- Gaussian Splats: Rendering of light fields.
- Prefabs: Reusable pieces of project structure.
- USD(Z) Import: Import of USD and USDZ in the editor.