Thanks to the power of WebAssembly and optimized shaders,
Wonderland Engine can draw many dynamic objects with a single draw call.
Instead of parsing data at runtime, the editor tools optimize your
assets during packaging into an efficient binary format. This
format is loaded super fast by the runtime, as no text needs to be
VR & AR
The Wonderland Engine was specifically designed for WebXR (WebVR
With it come integrations with 8thwall and AR.js, controller
input and WebXR 1.0 Device API support.
Leverage the iteration times of the web. Fast packaging together
with automatic reloads and file watching allow almost instant
feedback on your project.
Visual Editor & Components
no need to write code.
a browser with the engine.