Creates a Howler audio source, plays an audio file on it and updates
Whether audio should be spatialized/positional
Whether to loop the sound
Whether to start playing automatically
URL to a sound file to play
Downloads an image from URL and applies it as diffuseTexture an attached
Warning: This component will soon be changed to be consistent with
video-texture and change a material rather than mesh.
To keep backwards compatibility, please copy the source of this component
into your project.
URL to download the image from
0-based mesh component index on this object (e.g. 1 for “second mesh”)
Controls the camera through mouse movement.
Efficiently implemented to affect object orientation only
when the mouse moves.
Mouse look sensitivity
Require a mouse button to be pressed to control view. Otherwise view will allways follow mouse movement
If “moveOnClick” is enabled, mouse button which should be held down to control view
Basic implementation of teleport VR locomotion.
Note: Make sure to set the floorGroup to a non-0 value!